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The first camp is in the large room in the bottom right side of the map. How do I fix this? Lots of good loot and the spider camp and kobold village are pretty easy. There are also a ton of really good twink weapons to be had here, which can sell for tons of plat depending on what server you're on. A NOTE ON MERCENARIES AT 85: At 85, to assist players utilizing a Heroic Character (a character which is automatically leveled to 85 for you and given subpar but serviceable gear, a mount, and other goodies. Stay near the zone lines until 85, then push out. Leveling up in Everquest 2 is very quick these days compared to before, but . I will edit that stuff in. per mob. Multiple mercs with heals, buffs, and DPS and you can soar through here. Velkator's Laboratory (45-55)(PoK>Great Divide>Velk's) - This place has grown on me a lot. I will provide some quick ideas if that's not the direction you wanna go. When you suspend a merc you must wait 5 minutes to bring him back into the world. You can go higher, but it isn't really worth it IMO. I have never played F2P so I can't tell you how to negotiate that. Please take a moment to familiarize yourself with our privacy practices.If you are a resident of California, please view our California Privacy Disclosure. Sadly neither zone is a hot zone. I also feel that depending on which set of hot zones is available at the moment, there are faster places to level through certain levels. The exp is ludicrously fast thanks to low HP mobs and repeatable quests. Otherwise its like an ooze and a tidemage or a trio of warpriests. Theres an important point to be made about this guide and why its successful. BEST IF SOLO AND 58-62: 48-62 - Grieg's End(PoK>Nexus>Netherbian Lair>Dawnshroud Peaks>Grieg's) - This zone is a pretty long haul out, and has a couple of pretty rough pulls to get into the zone if you're here at the lower end of the range. Along the way, most players are going to need to grind a few thousand AAs in order to be effective at 80+ when playing their character. Maybe talk about Guard Hanarn or Harnan? Grieg himself is often camped but if he is up be careful. At first, just wait. A lot of factors can go into a group or solo play. ). Check the sidebar of the subreddit for where to get them. If not, stay outside. Your toon classes are irrelevant. Pathings. Those are raid mobs and will have mechanics you won't be able to deal with even if you could fight them. A FABLED VERSION OF THE NAMED WILL EVENTUALLY APPEAR AND ROFLSTOMP YOU SINCE HE WILL BE AROUND LEVEL 75. Plenty of zone to go around. A bunch of the missions and HAs are actually really fun too if done once or twice. Start killing everything around the front of the zone. RUN EVERYONE INDIVIDUALLY OR CALL OF HERO THEM IF YOU HAVE A MAGE. There is a big black stone in the bottom right corner of the zone. A: When you shroud the mercenary is suspended, when you have enough money to pay for the mercenary you may unsuspend him. Posted on February 24, 2013 by Almost Gaming. You can pull 3-4 at a time easily and pretty quickly kill them all, moving out toward the docked ships to get higher level guys. ALTERNATIVES: Hills of Shade(78-85)(PoK>Steamfont Mnts>Loping Plains>Hills of Shade) - This place is heaven for paladins and might be faster for them than Ashengate. The number of mobs for straight grinding is also really impressive. Killing mass numbers of light blue mobs is particularly easy with this merc setup and a player toon. I recommend you donate to him for his grinding guides as well. However I think the mercenary's could be a little more mercenary, The other better thread on this!!!11!!!111111111111!! The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. Set Hotkey: Set the current stance you have selected as a Hot Key. Turn in the quest as you complete it. They have low HP and don't hit very hard. Everything has changed with the Seeds of Destruction expansion. This disparity increases with levels. It's very simple and zone is your oyster beyond that. Wall of Slaughter has repop time of 10 minutes and 40 seconds. Mobs are tightly packed in some places and lots of classes who can swarm like to swarm here because of it. Just be careful about aggro. The shades there are the highest level normal mobs in the zone. By this point you should have gear that can hold up and healers who know what's what. This room is very popular as it has access to 4 nameds (3 goblins in or very close two the big room and 1 beetle down a side corridor) and if you get lucky can very quickly have you loaded down with a full set of tier 2 EoK visible gear as well as a bunch of really good nonvis items and augs. They are pretty well all headshotable by 63. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. I don't like them and only do them if guildmates beg me to. All rights reserved. Llux's guide to warrior swarming v3. You may finish them and have 30-45 minutes to wait. Watch out for the clerics if you don't have a solid interrupt. Q: Can I bring my merc on a LDoN or my guilds CoA raid? You will be teleported to Ethernere Tainted West Karana and now attuned to the Dead Hills. The adds are just too intense. D damination Level 2 Joined Apr 12, 2015 RedCents 313 Aug 17, 2018 #2 We have updated our Privacy Policy. A zone you are having a lot of trouble with can be made WAYYY easier if you get a full set of buffs. Any necro will out dps a merc by a factor of 2 at least and up to a factor of 6 or 7. It's a very easy zone to level in without much drama. This zone is sometimes a hotzone. Once inside, just follow your map and keep heading back until mobs start getting close to your level. The west is a mess and quickly drops away forcing you to gate out one way or another. Without further ado. Hey no time like today. K. kyle123 New member. The boost they provide isn't significant but it is really nice and certainly speeds up the lower levels. Find Tyrinam and take the Reducing the Threat - Worgs quest. It works for some people and if you get in a good rhythm you can knock out quests really quick. The cities are a cake walk, though the wandering mobs on the walls in the second city can really mess up your day if you don't pay attention. The burynai camp to the south of the bottom sarnak fort is also really good as the Orechomper drops a good shoulder and the group level tank face item, Mask of Dust. topic on the EQ forums. Start in the tunnels and then work your way through the area around the ghoul assassin. The money is amazeballs though, so if you have a group or are comfortable with your box setup, murder giants. You can conceivably go to 80, but it slows down and there is better exp to be had elsewhere. The mobs here are level 62-64. IF YOU'RE BRAND NEW OR VERY CASUAL: 1-10 Mines of Gloomingdeep (You start the game here) - This is the tutorial area. Healer mercs also have a few extra perks, what I mean by this is rezzing and buffing! It's a matter of gear and group/box team composition. Ah yes. This is no longer a viable leveling method. The run to it is also very short. Owning any current expansion will also unlock these features. The north and east you can at least run out if you botch a pull. If you're having trouble making your mercenary level with you suspend him and go AFK for a few minutes. Also during cooldowns they will use agro reducing abilities. ALTERNATIVES: Arcstone(67-75)(Guild Hall, talk to portal crystal vendor and buy Arcstone Spirit Sapphire) - I really recommend this place to people with Undead control or slaying abilities. It's also a MONSTER of a run as Jungle and Trak's Teeth are enormous zones. Otherwise, kill puslings and bubonians. When you come back Re-summon him and he will be your level again. Is it really AFK XP if the only people gaining any experience are the mercs that are doing the work? (On Test Server, these free additional accounts come with Gold subscription status versus the Silver status on a Live server.) The temple is a pretty decent camp spot if you have to sit somewhere, though the wall of fire that obscures you view kinda sucks, and you can pull to a wall as well without much difficulty. It's Hills of Shade all over again. See the New Player FAQ for more detailed information. See below for the final bit of the guide. They are undead and you will reap them with Slay Undead/Ward Undead line spells. 28-35 Kaesora(PoK>Field of Bones>Kaesora) - I think this is a pretty great zone to get a few levels in. There are three total HAs he will give you. You can stay here until you reach level 77. The other major reason is Alternate Advancement Auto-Grant. The area is populated by honored citizens, exalted citizens, respected morticians, and dutiful cleaners. This page contains every Leveling Guide that I have written for Everquest. They will be indifferent to you to start. 48-62 - The Hole (Ruins of Old Paineel)(PoK>Paineel>The Hole) - I used to recommend this as a go to zone, but the ZEM got nerfed and it's not as good. There are three nameds you can kill here for a good variety of loot. BEST (84-92): The Grounds/Erudin Burning (PoK>Feerott, the Dream>House of Thule, Lower>The Grounds/Erudin Burning) - I love both of these zones. There is also a pair of undead graveyards here that can offer some decent exp in this range for Paladins, but the mob density is all that and you're better off in another zone. It's the only level range I feel that you should be here to the exclusion of anywhere else. Or will he take it out of my bank? EQ Test Server: Play for Free as a Gold Member, A Site Dedicated to EverQuest (EQ) and the upcoming EverQuest Next (EQN), Phinigel TLP Server Leveling for Human Paladin @, EverQuest AFK Leveling (and AA) Guide: Its all about 3Boxing, Camp Info AC: 25 Aug Flameshield Stone Pyrilen Riftseeker @, Camp Info AC: 20 Aug Ground Murkglider Eyes Blind Hunter Rekamu MPG Expansion: OOW . The experience and potential money are fantastic though. At 40 move into the second courtyard area and keep clearing northward. A high level KEI type spell coupled with a mercs naturally high regen rate can ensure your merc never runs out of mana to heal you. Don't know how popular that still is, but it's still not hard to get anything done. Inside Dead Hills, look for a gnome named Gribble Grobblenobber. These can quickly take you to 64-65. A single heroic 85 is all that is really needed to roll over the content though, which shouldn't be hard to find on any server you're on. They hit like trucks and run though, so bring a snare. Unless you're 4 boxing or uber twinked, killing these will take some time, but about 3 kills will take you from 20 to 21. At 82 or straight away if you have a group, head down through the mansion to the basement area. This is a picture of the window you'll see when first purchasing a Mercenary. The drachnid are probably the lowest level mobs in the zone, but it gets hard to pull singles and they have a lot of HP. Sarith, City of the Tides (94-98) Sarith is probably the best place to farm nameds ever. A: Oh yes he did! That spot is, like, the ideal afk spot. The key issue is that there are gobs of wandering mobs. Some of them heal and can be a massive pain in the ass unless you have an interrupt of some sort. Rangers and rogues used to like to come Headshot/Assassinate grind here. Crafting Mercenaries costs 100 Coins (Rare), 300 Coins (Epic), or 500 Coins (Legendary). The exp is also really nice 75-80. They complete heal and can do it 7 or 8 times in a row. IF YOU'RE NOT BRAND NEW AND KNOW WHAT YOU'RE DOING/NEW PLAYERS AFTER YOU FINISH MINES: 1-(14-18) Crescent Reach (You zone out of Mines and are automatically transported here. With each level gained, your mercenary earns access to one or more equipment slots for armor or mercenary-only Accolades. The south camp is the three rooms near the Nobles Causeway zone line. The water and earth giants are the easiest giants, and the fire giants aren't too bad. Once you get there, it's party time. I prefer to stay out of the fields if at all possible. Whatever you do, don't try and fight in the cave to the Commonlands exit. The gear isn't great but you will be earning so many Marks that you will be able to outfit yourself completely very very easily every 5 levels. Keep clearing around til you hit 48-49. The other big benefit is that you get Marks of Valor, which can be spent on gear in Ethernere Tainted West Karana. Only downside is that it's a hell of a run out to it. JavaScript is disabled. If you're geared up or grouped, kill iksar golems as well. I also ding to 57 at this camp in the video including the sweet ding noise and a cringey. Burn: Your merc will focus primarily on damage, always assisting the main assist. Fully AFK means you can walk away and not worry about your characters, partially means that you may have to be present in case something You will need invisibility, levitation, or balls of steel. It is highly recommended that you do this. Where it says "Type" select Journeyman (Paying players only) and then select Tier I of which ever you want Healer or Tank. if your merc adds about 20% damage to your party then your exp will be about 60% of what it could have been solo. Feel free to tell me how terrible my suggestions are, as long as you leave a different/better idea. You can do 1-40 in about 12 hours of playing. . At 6-7 go into the middle cave and kill pumas. A discussion community about the greatest MMO of all time! You cannot shroud to level 10 and keep a level 50 mercenary however. If you took my advice and are at least two boxing, go inside the cave. The estimated downtime is expected to be approximately 5 hours for the website and services, and 10 hours for servers. That said, some of the zones have been made hot zones. I came back and my toons went from level 3 to level 10!!! AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. Kill the wereorcs. At 20, open your map and begin trekking out toward the Stone Hive zone line. Just be careful as everything has a huge aggro range and the pathing can mess your world up. The Droga area is super nice for rangers as the goblins are headshotable. Air sucks for dps and tanking in classic, can be useful in groups against casters, in Lower Guk for example. Everquest AFK Leveling Missions. Sad really. You can start around lvl 65 or before when the mobs are dark blue if your toons are well geared and have max CS and CA. The South Camp is the starting point. BEST (68-78): Dragonscale Hills (68-78)(PoK>Steamfont Mountains>Dragonscale Hills) - SEE NOTE ON MERCENARIES BELOW FOR WAYS TO BOOST THEIR EFFECTIVENESS A LITTLE. Moving on, on the right hand side it will show you his Race, Type, Confidence and Proficiency. All the living creatures run, so you might be in trouble without a root or snare. Thread starter kyle123; . I dont recommend using one ever unless you know the class to begin with) a questline was added in Feerott, the Dream that unlocks all ranks of Journeyman Mercenaries. A: Your merc will Dismiss himself. Enter your email address to follow this blog and receive notifications of new posts by email. They are in the places where the guards used to be. Go. NB Loot is rubbish but you don't have to buy any armor until 65. Your merc will also use buffs that are in his level range to buff you and your group. Go left from the giant hole in the ground after zone in until you get to a pond. A great place to solo for a lot of classes at 105 for AAs. Worth about half a level in that range. At 35, push into the area around frenzied ghoul and up toward Ghoul Lord. Up to about level 35 a red con gave me 10%-25% XP. The orcs hit a little harder and stun more and as you push back, there are higher level drakkin. You will begin seeing worgs, go south down the coastline and look for some elves and humans. When you complete an HA you are given a three hour lockout timer for THAT PARTICULAR HA. You'll make the amount it takes to pay them and more from those 5 mobs. Or at least a bunch of boxes with healer mercs. The center of the zone is all undead. Great post. You should be able to walk out of here with a very serviceable weapon for your class, the majority of spells and abilities, and armor in almost every single slot. If you are an Everquest Free to Play player then you will be unable to select a Journeyman Mercenary. you will only be able to select an Apprentice Mercenary. This means that you'll have to pay the re-hire charge to get your merc back. Kill lots of rotdogs and snakes. You can follow it for some exp or ignore it like most people do and just fight out of the prison and then wander the zone killing everything. Valdeholm (PoK>Blightfire>Goru'Kar>The Steppes>Icefall Glaciar>Valdeholm) - I absolutely love this place for these levels. I normally just wander here, murdering the Cthulian nightmares that abound. I think it takes way too long to kill anything and this is also about the point a merc starts falling off so downtime is way high. 46-67 Veksar (PoK>Firiona Vie>Lake of Ill Omen>Veksar) - If you're a paladin, you really should consider living here through these levels, as most everything is undead. The mobs have varying levels of HP, but don't hit that hard in comparison to even other TDS content. Then go and start slaughtering crows, scarecrows, and doombugs. ALTERNATIVE: Crypt of Decay (60-65)(PoK>PoTranquility>Ruins of Lxanvom aka Crypt of Decay) - If you are a paladin or have a cleric, go straight up to the Knights and Magus. You're Not Done at . For a quick fix, try switching to a different email address and verifying that (you can switch your email back afterwords.) A: No mercs are not allowed in raid zones or most raid encounters. ALTERNATIVES: Anything in Underfoot (83-90)(Guild Hall>Buy Unrefined Brellium Ore>TP to Brell's Rest>Pellucid/Underquarry/Cooling Chamber/Kernagir) - I seriously dislike Underfoot.