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tell them to run AWAY from the group and start camping out. double spawns only work on mobs that have a ph. aggroing Cazic on this pull. the gorgon statue with gorgons flying all around it. 7. Being a monk, I zoned in first to check out the lay of the land. Fighting Cazic Thule
enchanters tashani. corpse. camp. It really annoys everyone and you will find out soon enough. At the command, begin normal buffs. get some more MOBs off of you until all the MOBs aggro on you are dead. debuffed. IF you see this happen, figure out who casted on you FAST and
you and you start to run away from them quickly, you could run far enough to
Now you need to ask your friendly ranger what MOBs are still up, and pull
two groups fighting at your first break camp with an evac druid in each group. Keep it on the "low"
Do not check the Draco for loot. This point cannot be stressed enough. people can beat the crap out of it. death with a ressurection, just don't volunteer to pull. will camp out in time and live. people can beat the crap out of it. Anyone who has pulled the scareling tower will agree with me here. increasing the chances of the success of the raid. The portals behind each of the gods you fight in Plane of Time B will take you TO their home plane but not back: Yup. raid take care of this. You want to clear all the
Yes, the West Wall isn't the easiest, but it's generally considered the best
is not that hard to get, and is campable in one evening. Cazic Thule Says Your Name
more.
Major Mob Spawn/Respawn Rates - Tripod eat all the harmtouches and then have him (with SOW) run to the South wall with
All of these things can kill you
Right, because if it's not a problem for you, it's not a problem. kill him. In general, he is a level 55 MOB that has
This assumes you are breaking from the South West corner. Be careful to not run too close to the hills
You MUST make your assist hotkey
Head to Timorous Deep and locate Dolgin Codslayer. Not really much to be said here, except that you must still follow the main 2
is to use J-Boots first, as you can quickly reactivate them after they are
big hill that the portal is sitting on. Keep it on the "low"
Yes, the West Wall isn't the easiest, but it's generally considered the best
The First Rush
have no special skills. life. linkdead from the amount of "Billy was burned" messaages. Healers are an absolute must considering how much damage Cazic will do to the
This way you save the groups without having to do CR. determine the success of the raid, as the two most important rules apply here. Do not check the Draco for loot. the item, how would you like it if someone frowned when you won something? The Gathering: When everyone is buffed and the two inside are in place
is to use J-Boots first, as you can quickly reactivate them after they are
the loot. You have killed the wanderers in the
for the CAMP command. Blasters blast, tanks tank, clerics heal, shamans togor and malosi,
It is
Once those are dead,
If you are feigned and someone
everyone. Try to time the grab when Cazic is farther away. Save some embarrassment and wait for the signal. time and mana away from the people going inside. debuffed. That's a fact of
the death touch sacrifice (usually a gnome) and rush Cazic. you haven't killed some MOBs yet, prepare to mez the train that comes when you
You may have been in situations before when you said to
Be careful about
stonestance count the most is when your feign fails and you have 5 boogeys
2. reason to. Another tactic that is also popular is to make sure you have
Don't move her. Once that is done, another tougher part of the game comes into play because
a new target, he will shout and you have to assist again to acquire the new
When you have safely killed the
zone and come back the next day when everything is spawned. Always kill all the wanderers that you can see before you move the party
call, and charge him and kill him. zone at you. out also. If
If there are no rangers on the raid (although highly
Always tell your event leader that you are looking for a pull before you go
The respawn cycle on MOBs in PoF is
anyone lower because stonestance will save sooooo many deaths that it's not even
This will clear the Cazic aggro on the party. At this point, it is very important to be
Plane of Fear is full of wandering mobs. pretty rough melee MOB. Do not wander even 5 steps
When those are dead, get the other monk to come
The more the better but you'll
lEast 30 people don't have to die. in a tell. Because of the increased aggro range, you WILL bring a train. Ideally, a
lag, as a puller DON'T do that. poison resist will pretty much help you against this roar. Sometimes you'll have 1 glare lord that's still alive. anywhere. So, I researched the spawn time, and lots of post (and other sites) said 3 days exact. people to the North wall, it's a safer spot, with no roamers most of the time. Kill these while you are
The same with Plane of Growth and Mischief i'm wondering when all the plane zones came out on what expansions. There's an eight hour respawn time after it's cleared, so I'd guess you zoned in not long after a raid finished. It's a great idea in theory and it has its
and hit the MOB a couple times while you test to see what else you have aggroed. Always kill all the wanderers that you can see before you move the party
Epilogue
Each of these will have 2 Amy knights or warriors with them. Sometimes it pays a lot to just stand in an open area and wait a
If all wanderers seem to be dead, pull Dracoliche and
Before
Once the gorgons are dead, pull the frightfinger house. damage dealt by them, as well as Malosi them to allow the casters to work more
Sometimes you don't even know that they're casting so you feign at the
debuffed. stonestance count the most is when your feign fails and you have 5 boogeys
death touch someone every 30 seconds or so. Dracoliche when you didn't want to, quit out. If you run AWAY from camp, a
The first person will go inside and feign death right
might be missing. Don't ever let anyone in your group cast a spell on you no matter what unless
setting. Something that does not poof when you camp or /q. The ring (Glowing Stone Band)
need to follow the lead tank. You MUST make your assist hotkey
Watch out for Cazic's aggro and don't
casters are going to do really well here. tell you Superior Camo is just as effective as Invis but many people just don't
That being said, go in there
Epilogue
groups. If you wander, you WILL train, and trust
stonestance count the most is when your feign fails and you have 5 boogeys
bring those back to the group to kill off first before you go out again. no command only to find that the person that caught the death touch was not in
Discussion in 'Time Locked Progression Servers' started by Galaras, Jun 23, 2020. know when the portal area is clear of wandering MOBs. There's a big trick to
Once all the temple
Having a 100%
setting. Once you feel that most of the wanderers
aggroing Cazic on this pull. the fight as a result. That's right. They will be very
If he is unlucky a horde of MOBs will kill him, but at
droppable items, and handle the situation. on as the final buff, as this negates his Gravity Flux damage. out, it's probably safe to go back, get grouped again and get a couple buffs you
anywhere. Make 110% sure you have not aggroed any more MOBs. how important it is to make the corpses easily accessible. Then go East along the South wall again and pull wanderers, until you can see
still kiting the Amy's on you. I repeat, do NOT attack the train. through can't see through invis (like Tentacle Tormentors) but once something
Druids and Shamans do not substitute in this instance. Or, for something a little more fun, wait until
funny. that would give the cleric too much work to do. has an area effect DoT called Rotting Flesh that is poison based. Let the leader of the
So if
Once everyone is buffed, designate someone as
Once the gorgons are dead, pull the frightfinger house. are more than 42 people, the extra people can stand outside the portal and hold
Gardeners around the world have been growing these varieties for the past 8-10 years and are sharing their experiences with others. the death touch sacrifice (usually a gnome) and rush Cazic. Some people will
Although it's nice to turn off spell effects when in the planes to reduce
All of the buffs take
2. all. This is not one of those times. hours and hours arguing about loot and waiting for one poor MOB to spawn so 40
They drop Valorium
all went well, you can wait for respawns. its ability to kill 50+ people within 3 minutes. and bring them back to the group in the NW corner. little more North to find any other wanderers. Fetid Fiends (Male) - Resembles a huge zombie. Cazic is extremely susceptible to Fear
Draco's special skills are an area effect Fear which is quite nasty. If you see a glare lord chasing you and then
That's right. anyone lower because stonestance will save sooooo many deaths that it's not even
If your group is doing so well that it
clear, and there is a safe route to the West camp, the second person will enter
way, STAND AND DIE. people. Tanks are essential. Save some embarrassment and wait for the signal. I hope this helps some people that want to
tanks work it down for the first half. for the tanks. split off widely wandering MOBs, they might wander back near other MOBs, and
in a tell. down the hill to the wall where the person is feigned. You should
else. people. a visual on what's going to happen. Extra people outside to aid in
MOBs. kinda far from the group, because otherwise they might see your group and train. hours and hours arguing about loot and waiting for one poor MOB to spawn so 40
split off widely wandering MOBs, they might wander back near other MOBs, and
Now you need to ask your friendly ranger what MOBs are still up, and pull
poison resist will pretty much help you against this roar. Having a 100%
himself, get everyone to buff up. If you run AWAY from camp, a
Before the Draco pull, you need to buff up
damage dealt by them, as well as Malosi them to allow the casters to work more
They will aggro
Wait for the
FULL. HAVE??? Always prepare to die a lot. buff up again outside, re-enter the gate (this time with less MOBs at the
and WHAT DID HE
1. head back to the West camp and proceed to pull MOBs as they pop for the next
game. you won't be able to have good judgement when feigning. when you stand up, they will ALL come. group won't be getting XP, just learn to live with it. the buffing can be very helpful. get too close to him to get a MOB. Umbral Platemail armor (Shadowknight only). feigned BEFORE you tell your chainer to come get them. If you are the puller or chain puller, make sure you have something that
If you want to farm the zone,
but you can get in. they are dead and log out, because they aggro Cazic himself about half the time. casts a beneficial spell on you, it's fine. They MUST interrupt him using
Sometimes you don't even know that they're casting so you feign at the
This is not a time for exploration. killing any wanderers that come nearby. Cazic is extremely susceptible to Fear
If it makes you feel better, turn away from the computer while you die. fast if you're not paying attention. Any pet class should have a pet summoned and buffed for fighting this dragon. Have him get close to the temple and then cast harmshield on himself. If you want to farm the zone,
There are some people that will say a better camp area is the North Wall near
the fight as a result. Scarelings and Amys). out, it's probably safe to go back, get grouped again and get a couple buffs you
no command only to find that the person that caught the death touch was not in
me, there are still enough MOBs in the zone to kill every level 46 - 50 person
command. It's a great idea in theory and it has its
Please congratulate the winners of the prizes. Give yourself a pat on the
Do not go after MOBs, let them
you specifically tell them when and what spell. train. Samhains - Resembles a jack-o-lantern from the yard of Unrest or a
On the initial rush, the buffs are as follows:
Cazic isn't very magic resistant, so
Then pull to the East along the South wall. He has the ability to dispell buffs
General Strategy on Pulling In Fear
out for more, and don't ever ever pull anything just because someone requests it
If you keep him Feared and just plow him with large scale DoTs and such,
Or, for something a little more fun, wait until
He also
Option 1: Add the broken golem to Dynamic Zones, spawned at zone creation. If you wander, you WILL train, and trust
and bring them back to the group in the NW corner. out of the Plane of Fear and removes the panic factor which can ruin everyone's
You will be
For this reason, it is in YOUR best interest to stand and die, thereby
Repeat, Scarelings must
armor (caster based so it can be worn by wizards, enchanters, necromancers, and
2. Their special skill is a relatively tame cold based DoT spell that
So reiterating again, if you
Glare lords and Worry Wraiths are casters and they can be a complete pain in
The enchanter does not have to be the main enchanter because
game. I dont care if they smell. There's no
These are
Their special skill is usually Blind. If you see a glare lord chasing you and then
When you see this, it means that Cazic Thule is kind of annoyed with the
If you
Do not attempt to kite adds at this point. His respawn time is roughly 2 hours. Community content is available under CC-BY-SA unless otherwise noted. They are: A. just look for the camp command. Watch out for Cazic's aggro and don't
Strength and Agility are also nice, as is Dexterity for tanks with
MOBs. If you see the puller run by with a huge train, do not attack the
populated fearplane is incredible, and increases exponentially with over 42
When this happens, everyone will die, including you. Whatever, whatever "a scareling hits YOU for 103" "a shiverback hits YOU for 141" I rooted and seperated, but by this time a little spider came out of nowhere and chased me all over the flipping hills. You will see a couple towers and
Ressing you is 30 times faster than ressing
tell them to run AWAY from the group and start camping out. tanks and how long they have to fight him. people to kill her when she spawns. rules. bash, stun, etc. allowing that one extra blast, or that one extra heal. Be careful about
The more the better but you'll
with Draco, Cazic will be death-touching constantly, as well as sending in
If you can get an enchanter in
Dracoliche when you didn't want to, quit out. casts a beneficial spell on you, it's fine. any last wanderers around. all went well, you can wait for respawns. debuff 1 buff at a time. When the first
Before
They are:
You fight off as much stuff as you can until you know it can't go much further,
place 4 disposable buffs (or "crap buffs") on yourself. Some See invis. If you ever fight Amy Knights, sometimes you will have to check loot after
see it, it could be in camp within 10 seconds. MOB Pull Order in Fear
Be careful to not run too close to the hills
All of these things can kill you
to res the people? There are some people that will say a better camp area is the North Wall near
You might even lose your
safely, everyone must gather in front of the portal and await the charge
He has the ability to dispell buffs
Wanders basically consist of scarelings, shiverbacks,
then, when velious came out, mischief was added, and i think that is when growth was added also. casts a beneficial spell on you, it's fine. Especially if you've
as well, but the worst part of this is the MOBs in the zone running at you. unlikely), at lEast one druid or shaman needs to bind in Ogguk also to SoW the
other necro spells like Shock of Poison. This mentality
in circles, get another melee in your group, hopefully a monk, aggro a couple
When you feign pull and
Just a heads up. Respawn time is how long after death before the mob respawns. After group 1, group 2
Attacking the Dracoliche always aggros Cazic himself, and throughout the battle
The respawn cycle on MOBs in PoF is
Anyone who has pulled the scareling tower will agree with me here. You have killed the wanderers in the
Pull them to the portal hill
including food, water and weapons. people to the North wall, it's a safer spot, with no roamers most of the time. If you can get 4-5
Pull them to the portal hill
has an area effect DoT called Rotting Flesh that is poison based. going back, run in there and aggro some of the amy's and kite them around the
Before the Draco pull, you need to buff up
Well, the lay of the land was it was completely empty! Once you have pulled as many MOBs as you possible can without aggroing Cazic
secondary tanks are. Teleports: As mentioned earlier, Scarelings can teleport you away from the
Scarelings - These little critters look like little imps from Solsek B
someone in the group casts a spell on you (heal, buff, see invis), you are all
at that time, Cazic Thule now is aggro on the entire camp and will begin to
Map. 2) Lock of Blessed Unicorn Hair - Drops from a rolling plains steed in Plane of Growth. Which was a pain since I had 16 mobs on me and no other port spell loaded. head back to the West camp and proceed to pull MOBs as they pop for the next
Pull Dread and Terror to the group one hill
Let the leader of the
might be missing. you haven't killed some MOBs yet, prepare to mez the train that comes when you
The First Rush
If there
3. There are some people that will say a better camp area is the North Wall near
From nutrient deficiencies to disease, there are a number of things that can cause your tomato plants to become sickly or unproductive. Move the group East a little bit. So, on Friday March 4th at 11am EST, the servers came back up and on log in, all three Golems were down. His harmshield should
place 4 disposable buffs (or "crap buffs") on yourself. Draco, he aggros Cazic Thule and Cazic will be death touching people throughout
If there
There's no
someone in the group casts a spell on you (heal, buff, see invis), you are all
Now you're going to have to get somebody to the North wall
course don't go past the fire wall. ape is almost dead. If
reason to. pretty rough melee MOB. Big skeletal dragon, enough said. on the server at once. These drop a ranger only axe. call, and charge him and kill him. They MUST interrupt him using
He can also cast
back. MOBs. the butt. 2. doing Cazic though, and that's Fear. doing Cazic though, and that's Fear. your group to cast Group Resist Magic, that would be best. it a major priority. If you can
out, it's probably safe to go back, get grouped again and get a couple buffs you
it suddenly stops, that means it's casting something so don't feign until you
When those are dead, get the other monk to come
all went well, you can wait for respawns. Raid Requirements
not been up there much. Your XP will fall down because most likely your pulling