The Bronze IPS mods need to be reduced in drainso they'll actually be useful for new players. . Slash is the best IPS damage type. ( (100 + 50) * 10 / 100 = 15) If the weapon's fire rate is exactly 2.5 it won't count towards the 70% chance. they might was well just have level 50 enemies and be done with it, if they have damage that doesnt care about enemy level. Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. Because it bypasses all shields and armour and attacks health directly, making it one of the best ways to deal with high level enemies of basically any faction. At Sortie level, the +50% against Ferrite Puncture has makes it 3x neutral and Corrosive's +75% against Ferrite a 6x neutral, but Bleed just doesn't care about that pesky 20x ehp multiplier armor gives. personal preference, I suppose. Most endgame builds avoid using Blast altogether since it has terrible damage multipliers. It's also planned to be ported to Xbox Series X/S.LeyzarGamingViews :YouTube Membership: https://www.youtube.com/channel/UCXeubDV2dwI-V9FO9oiDu3A/joinPatreon: https://www.patreon.com/LeyzarGamingViewsDiscord Community : https://discord.gg/TpjshGyDonation: https://streamlabs.com/leyzargamingviews/tipTwitch Page: https://www.twitch.tv/leyzargamingviewsFacebook: https://www.facebook.com/leyzargaming/Twitter: https://twitter.com/LeyzarGaming#Warframe It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. Once you equip a mod for a stat, it will then make it more powerful, and if you mouse over a stat, it tells you what it does and how it affects enemies. BY: Erica Ziegler-Smith . (1.75x damage and 75% armor ignore) Try it on Bombards and you'll see how badly Corrosive was gutted. Shattering Impact is not considered a status effect and hence is able to affect status effect-immune enemies, such as bosses. But, throw on even an Unranked Sawtooth Clip (+5% Slash) and now it can. Each proc has its own value. You'll need to build your loadout around Electricity procs and damage multipliers to make the status effect worth using. Sourced from official drop table repository. I'm not too big on fire rate mods, but again, personal preference, Mostly only ever worth it on melee weapons. Impact Status Effects have 35% chance to apply a Slash Status Effect (x2 when Fire Rate is below 2.5) General Information Type Rifle Polarity Madurai Rarity Rare Max Rank 5 Endo Required To Max 930 Credits Required To Max 44,919 Base Capacity Cost 10 Trading Tax 8,000 Introduced Update 29.10 (2021-03-19) Vendor Sources Official Drop Tables Right now, because armor scales, 6000 ferrite (+5500 armor from base) means 100 Puncture will deal 13.5. Its status effect can stack with other slows, although most players opt to combine Cold with Toxin to create Viralone of Warframe's combined elemental damage types. the armour type wont matter, viral + bleed doesnt care what armour the enemy has. Vaikka Plains of Eidolon avautui Warframe-kampanjan alussa, se ei ole oikea paikka uusien pelaajien viett aikaasi. 4x multiplier is insane (not to mention it further overpowers melee). #Warframe New Impact to Slash Mods Hot or Not?! Puncture is generally the better damage type since it only deals less damage to shields. This mod does not have a description in the Polish Warframe Client. Only use Blast on a status primer. 5 Max Rank If armor didn't scale, and only health did, Slash would only be second to Magnetic as the worst damage against Alloy armor. Has no effect on the other damage types, including elementals. The only sensible choice which would bring down Slash to the level of the other damage types would be to get rid of Armor scaling altogether and only scale health. Unlike the other status . it seems to me that the fundamental problem with balancing the statuses is more of a problem with the players, than the strength of the statuses or what they do. Increases effectiveness against enemies with Shields, especially Corpus units. it starts becoming very complicated trying to talk about secondary effects with mods, becauseeveryone wants a mod that 'rules them all'in a way, besides that, we have so many mods that give you all the stats you want as secondary. Slash vs Impact vs Puncture :: Warframe General Discussion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Learn everything about Warframe's Ash. Create an account to follow your favorite communities and start taking part in conversations. that is why i am suggeting removing stacks from unmodded statuses, reworking bleed to only give 10% increase in damage. Piercing Hit: +90% Puncture, +0.9 Punch-through I'll do some math to see if it really is worth it on some weapons but over all it looks like these mods are just worthless. Why take +impact and only 90% base damage, when we have Seration, Heavy Caliber and multishot to mod for?. but due to how overpowered some statuses are, DE has started reducing how effective they are on certain enemies, the Lich system is a good example, the slash on shields, gas. At low levels, Heavy Gunners are several times tankier than Butchers. For example: Burston is 10 in each category. Covering the hottest movie and TV topics that fans want. Enemies will get tankier just by scaling health. By default, this damage type will cause enemies to flinch for one second but can be increased with continuous hits or investment. impact They are the physical elements of the game. Even with those ideas, with the way IPS currently is, those mods wont be used over other mods. However, the actual effects from the armor stripping are applicable for the whole squad. IPS: +50% My proposed impact and puncture rework Whether you're a veteran of the Origin System or a brand new Tenno taking the first then make allIPS mods have +1 to the respective new status (like syndicate mods)and apply the new statuses to weapons that dont have base IPS statuses (since they would be taking mod space). i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. The status they current provide is ok for a base status that you dont even need to mod for to get, which is why I will suggest making a way to improve them, IF you mod for them. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. Slash as a base element is good against bare health. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. IPS stat mods can look something like this. people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. There are four standard Elemental Damage types in Warframe: Cold, Electricity, Heat, and Toxin. Corrosive will destroy most Grineer targets you come across, and Heat will shred through Infested targets. A +10% slash would make the weapon deal 5 more slash damage. With Corrosive nerfed, Slash will be our only defense against the devil that is armor that has plagued this game from its inception. Snipetron Vandal is a Puncture damage-dealing Sniper rifle with a base critical chance of an incredible 28%. It has massive damage multipliers against flesh and has the strongest status effect in the game, multiplying all damage dealt to the target's HP. You need to be a member in order to leave a comment. Certain mods in Warframe allow you to add elemental effects to your weapons. Premium Powerups Explore Gaming. Other weapons (like the Plinx or Tysis) can deal a combination of physical and elemental, or combo elemental damage. Like Reload Speed mods, some weapons (Supra, Gorgon) get way more benefit out of them than others (Akstilettos, Bows), so I'd say level them anyway and use them wherever they give the biggest boost to damage. Certain people were saying get this weapon cause it has puncture damage and other don't, so I was wondering if there is one damage that is more important than another. The problem with scaling armor in a nutshell. It is highly effective against Grineer Armor and Corpus Robotics, but suffers against Corpus shields. Unable to move or attack for 3 seconds. Before we give an explanation of what each damage type does, it's important to understand where these damage types come from and why they're important. Gallery Old appearance Patch History Update 11.0 (2013-11-20) For basic builds, consider what mods you have and aim to get multiple damage types elemental or straight out damage improvement. And as of right now it would seem that other procs are better than other. - At maximum 10 stacks enemy is stunned. puncture is for grineer and high armor targets, slash is for the infested in general and the crewmen and low grineer lancers and butchers, impact is for shielded enemies and the corpus robotics, though all of them fall a little short against the element dmg types, but make sure you scan the enemies and see the dmg info and what dmg type affects them the most. Corrosive is created by combining Toxin and Electricity. Damage types are divided into certain categories: Status staggers targets and increases HP threshold for Parazon finishers, Status reduces the target's damage output, Status shocks enemies, chaining electricity to nearby targets, Effective against flesh and bypasses shields, Status creates an AoE that deals damage over time, Effective against Overguard and resets Sentient resistances, Status creates a dome that magnetizes projectiles toward the dome's epicenter. Only one Slash can occur per projectile based on the conditions of either mod, but not both.Warframe is a free-to-play action role-playing third-person shooter multiplayer online game developed and published by Digital Extremes. Sourced from official drop table repository. Can be obtained from transmututation Effect caps at 75% at 10 Puncture stacks. The fact that people stay away from impact weapons if they can is a great example. Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. Learning the usefulness and status effects of each element is key to making your weapons as powerful as possible. New Impact to Slash Mods Hot or Not?! The reason is because Slash and Viral status dont work on it , slash bleed is probablythe very reason they made it not work. Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. Zetooo94 2 yr. ago Slash - Causes the Bleed status effect, dealing True damage for six seconds equal to 35% of the weapon's base damage after a one-second delay. - At maximum 10 stacks enemy is stunned. It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. They are factored in multiplicative of everything else; meaning, they are always a +30% damage increase. Against a Level 100Heavy Gunner with ~6000 ferrite armor, which is 95% Damage Reduction. you wont be sitting for so long hitting the same target. Although, people will still use the most effect damage type vs which ever enemy armour or health, it depends on whether they are status immune or not. Explain why my friend said not to get the Cernos bow cause it impact damage. In this guide, we're going to give a brief look at all 15 damage types present in Warframe, how to create certain elemental combinations like Blast and Viral, and explain what each damage type does. Personally, i think base IPS that you get for free, should not be more powerful than what you spend mod space on, otherwise why even bother using elemental. (I also agree with the notion that the damage system needs a touch of simplification, but I think that's separate from the mods themselves). Im sorry for the long post, im just trying to reply to everyone without double posting . Puncture Slash-focused loadouts tend to pair this damage type with Viral to increase Slash's bleed damage. Search within r/Warframe. They can also be useful in pushing weapons like the Seer and Twin Gremlins into more 'specialized' roles, as the two guns have high damage in all three physical types. . Proccing impact more than once in a single instance of damage will not allow this mod to proc more than once, nor will it increase the chance of the mod proccing. Its damage multipliers allow it to decimate unarmored targets, while its status effect makes Viral a great element for killing more armored targets as well. Its damage modifiers make Radiation a fantastic choice against heavily armored Grineer, although it struggles against humanoid Corpus enemies and the Infested. Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. might have an elemental damage type that coincides or even replaces Impact, Puncture, and Slash. Archived (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it . This chance is doubled when the weapon's fire rate is below 2.5. Yet, anything someone says thatregards nerffing that power, isrejected by the community. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of Redeemer ). Impact/Puncture/Slash mods don't make a difference because the weapon has no base IPS to amplify. everyone wants OP builds that pretty much trivialize the entire game. These are the most common damage types. It only works on organics due to the weapon's nature. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. Sign up for a new account in our community. yes, anyone shouldhave been able to see that coming. For safety, rockets arm after traveling a safe distance. Icon Does it even matter as long as a weapon has high damage for 1 or more of the 3 damage? It's easy! Base Capacity Cost Each of these will have an elemental status tied to them. Reloads are faster while sprinting, even more so in Gauss' hands. Any and every nerf will ruin something (hence the term nerf), but it is the sacrifice that needs to be made for a balance. Max Rank Description Against 6000 Alloy armor with 95% Damage Reduction: Against a Sortie level bombard in this example, Radiation deals 18x more damage than Magnetic. It's tough to top Viral in the current meta. We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. Scaling armorbreaks the balance between damage types. . You can't use it against Infested or mechanical enemies. Armor --> Infinity, Damage (except for Bleed) -->0. Type An elemental mod adds one simple element onto your weaponCold, Electricity, Heat, or Toxin. i hate resetting weapons over and over again, just as much as the next player, but imo, asking for so many more mods to be changed, seems like DE may put off doing anything until they feel like doing a huge update to mods. Naramon that is pure and simple, OVERPOWERED! Void damage is reserved for Operator Amps and the Xaku Warframe. Recommended for use with weapons that have a higher Impact damage than other damage types. Using a barrage of rapid-fire plasma rockets, Gauss signature weapon lays down a path of destruction. sooner or later, Slash will be nerffed againor become useless against enemies. On every other type of weapon i would only use them to fill a slot if i have absolutely nothing else (which wont happen if you have a wide selection of mods. normal +% Puncture mods only add based on the base Puncture stat, not total I/P/S). Slash :: Warframe General Discussion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Very high critical and status chance also with high attack speed. (ammo matters a lot more in higher level missions, but its still perfectly fine to run vigilante supplies / regular [Rifle Ammo Mutation]. Toxin is also a solid choice for fighting unarmored Grineer. Only Physical damage type worth a damn is Slash. 2. super heavy Slash weighted), but honestly they're still not very good. Most endgame builds use Toxin over Magnetic since Toxin completely bypasses Corpus shields. these mods will ONLY be used for the secondary effect, which is ignoring the primary problem, and any secondary effect they put on them will have to be stronger than what other mods already provide, or it would be a total waste of time. Related: Warframe: Revenant Complete Guide Drops, Abilities, And Builds. this effect is more of a boss killing effect, where it is only really effective on 1 tough enemy, not 20 or 50. Void damage strips Sentient resistances, although only Operator Amps can damage Eidolon shields. Simply selecting the proper config for the occasion ~ been working well for me so far. I think the specific faction damage is applied like Serration but only if the target is of that faction. 4) Orthos Prime This weapon was introduced in Update 9.0 and it can inflict a lot of damage. The problem with just adding secondary effects is how thesystems work, you start getting diminishing returns, and that is pretty much the same in every game, so that everything has a balance,additives also become overpowered when used by certain frames, besides that, we already have so many mods for these secondary effects, which will make them more for meme builds, than actually be useful. The Orthos is a double-bladed staff with great striking distance, giving it the ability to hit multiple targets. Option 1 :I say make the mods work like elemental while buffing Puncture and Impact so players wont put slash on everything. Sad too because I already lvled up some of them thinking I was going to need them. Radiation is the result of combining Heat and Electricity. i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. The two new mods are:Internal Bleeding and Hemorrhage and they both do the same thing only the first is for primary weapons and the other for secondary weapons.Impact status effect have a thirty five percent chance to apply a slash status effect. Warframe is a popular third-person shooter video game developed and published by Digital Extremes. 14 Tenet Livia. unfortunately this right here is the problem with people. It gives the weapons base damages no real weaknesses or strengths vs. the different factions. bleed is damage you get for free, all DoT is like that, you hit once and if it proc's, you sometimes dont need to hit again, or the enemy is still dying while you reload(that sort of thing). Edited April 12, 2015 by Rakshal -DragonOfTheWest- PC Member 907 Posted April 12, 2015 (edited) Updated February 10, 2022, by Charles Burgar: Creating the best loadout in Warframe will require a solid understanding of how Warframe's damage system works. When you use a puncture weapon against an armoured target you do more damage and vice versa. Confused targets deal 100% damage to allies, Enemy auras stop affecting nearby targets while confused, Punch-through projectiles ricochet inside the dome, The dome is centered on the point of impact. Or is it similar to where you get more experience killing Grineer then Corpus and Infested? The game is currently in open beta on PC, PlayStation 4 & 5, Xbox One & Series X/S, and Nintendo Switch. Void and True damage are two unique damage types that are fairly rare. 1XIV. Edit Preferences Impact Damage is one of the three physical damage types. To help newcomers and veteran players alike, we've updated this guide with more in-depth explanations on each damage type, updated Void damage to reflect its bonus damage against Overguard, and we've added a section explaining what the strongest, most popular damage type is in Warframe currently. Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. 1 . Rupture 1 mod, each procapplies 2.5% Hack, which deals 2.5% more damage for every consecutive hit. +30% Impact 10 stack suggestion is OP for crowed control, status weapons can get 10 stacks in a matter of 1-2 shots/hits. Many endgame loadouts will use mods like Hunter Munitions to inflict as many Slash effects as possible, killing the target with a barrage of damage-over-time effects. Corrosive used to be able to peel that scaling armor right off, but it has been nerfed with a cap. If it were treated like an elemental mod*, that would be +120% on the weapon's total base damage. Puncture's status effect is somewhat lackluster when compared to Impact and Slash, yet its high damage multipliers to common health types make Puncture a solid damage type for weapons with high critical stats and low status chance. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. Google search "warframe damage" and you will get back http://warframe.wikia.com/wiki/Damage_2.0. Warframe's freedom of movement allows you to navigate through Missions in a wide variety of ways. That's the issue. Most builds in Warframe take advantage of the Hunter Mods in some way. Right now, the +120% Impact on Collision Force is +120% of the weapon's Impact damage. Warframe and the Warframe logo are trademarks of Digital Extremes Ltd. Impact, Puncture, And Slash Mods Question. they have changed the way armour scaling works, so slash is not as important as it used to be years ago. same with reload/fire rate mods. It's easy! mod replacements: (for faction mod or vile acceleration), NOTE: can get higher number on overframe by swapping [Malignant Force] for [Infected Clip] or [Vigilante Supplies] for [Primed Rifle Ammo Mutation], but in reality such a build is less practical bc you need the ammo and status chance to do more damage in game. The amount of damage the element does depends on the strength of the mod and your weapon's base damage. You need to be a member in order to leave a comment. This weapon has impressively high base damage and slash damage. Impact Impact's effectiveness versus Shields and Machinery makes it a great damage type against the Corpus. each stack has individual duration. with negative impact riven, you can make whipclaw to be slash-puncture only. Can be combined with Crash Course to provide a 150% increase to Impact damage. (1.3*3.7=4.81 vs. 4.6). Damage Modifier = (1+ Armor Modifier)*(1+Health Modifier)*300/(300+Armor*(1-Armor Modifier)). Primed Expel: A further 1.55 multiplier to hornet strike/deadhead and Devouring Attrition and double dips on slash DoTgiving them 2.4x multiplier. Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. Stormbringer (+90% electricity), on the other hand,takes the damage to 100 Impact + 850 Electricity (2.125x / 112.5%of base Electricity, not1.9x / 90%). Unable to move or attack for 3 seconds. Very often the armor reduction from Shattering Impact appears to only be able to be applied by the host as the health bar remains yellow for the clients. Just about every endgame build uses Viral. Warframe and Destiny 2 in particular stand out in the genre thanks to the power fantasy that they offer, combined with unique gameplay mechanics that haven't been successfully replicated in the. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. That said, never use Toxin against the Infested at higher levels due to how common Toxic Ancients are. Valve Corporation. Impact: Impact Damage is one of the three physical damage types. Polarity For safety, rockets arm after traveling a safe distance. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. 1 mod = 5 stacks (resets at 5 stacks) Only increases the Impact damage of rifles. Zugang! Slash only shows its mettle when armor levels get high. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. If armor didn't scale and was fixed, these numbers won't change regardless of level. (It's weaker than pure Viral before you even pair it with Slash.). But later this will all be bullshit and you will just want slash and elemental mods to deal with armor. Viral will multiply the damage of your Heat procs, while Corrosive will help Heat strip as much armor as possible. It has no damage modifiers or unique status effects. making your weapons as powerful as possible, Warframe: Excalibur Complete Guide Drops, Abilities, And Builds, Warframe: Galvanized Mods And Weapon Arcane Guide, Warframe: Revenant Complete Guide Drops, Abilities, And Builds. TPV Impact Thermal Cut Glove This Cut Resistant Thermal Glove has an added layer of TPR for maximum impact resistance and high flexibility. With the way IPS currently is,Accelerated Blast is only good on a handful of weapons, unless you are going for fire rate, however, with my suggestion, it will have 1%Pierce status chance to bypass armour and shields and a damage increase, which will also add the damage type to weapons that dont have Puncture (Phage), which will go very nicely with viral. Asked by So it is a total waste to put a +5% puncture damage to a weapon it has no puncture damage by itself. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. its like having cheats that the game just gives you, instead of having to hack it, only thing missing is "God Mode", but wait, we have invis, so thats not needed. (Half the damage of Puncture). Based on the limited selection you have right now, go with Convulsion, Heated Charge, Quickdraw, Slip Magazine. (~6x Neutral). Weapons like that let you make three different builds to focus on damage types rather than needing three different weapons. IPS (Impact, Puncture Slash) is bundled in this one video, however remaining videos will be separated into their. that being said, on weapons that have a very high base damage in one physical type (someone mentioned jat kittag as an example. That really sounds like IPS needs a more thorough and fundamental rework in that case. If armor was fixed and only health scaled, then Puncture couldactually be an alternative to Slash. impact will still deal 50% more damage to shields, 25% less damage to health and be neutral to armour. At low levels, IPS fine. ok, and from your experience, when does a corrosive build become useless? 1. Vendor Sources The mod is most useful either on certain Gunblades (, Both ranged and Heavy Attacks of these Gunblades and, The mod is most useful on melee weapons with high attack speed, and on. The reason for resetting counters, is so that your damage will always be fluctuating, none of this constant +325% damage, which is just OP. Anything with more than 50% of its IPS damage as Slash should split bodies. with viral and slash how they are, it wont matter if the enemy is level 50 or 5000, you will still kill themwith little to no effort, due to the power of those statuses. If you had to choose one stat, which would it be? Why get 90% puncture with only 0.9 punch-through, when you get 30% fire rate and 1.2 punch-through with shred?. Synoid Helicor. To do this you will have to go to Cetus on Earth, with Fisher Hai-Luk and select the "Cut fish" option. How to leave a lasting impression on the enemy. this is why they have been implementing gating, and sooner or later, people will be more annoyed by that than if they just change slash. Endgame builds sometimes use this element in Corpus missions to completely bypass their shields. The problem with IPS mods working like elementals would be the fact everyone would just throw on Slash on everything with even a bit of status chance and not even bother with Puncture or Impact, but that is just the symptom of Bleed being that good. Official Drop Tables This damage type causes bullets to magnetize to a certain location, making it much easier to land headshots or hit a target multiple times with a punch-through projectile. The only real reason to use an 120% physical mod is if it's a slash mod that you want to increase the chance of getting slash on a status proc (which for weapons you could use this on and get around the same flat damage as a 90% element, you'd already have a very high chance of a slash status effect.) Full Despite the nerf to scaling, a fundamental problem remains. Endgame loadouts seldom spec for Puncture unless they need another status effect for Condition Overload or similar mods. Thanks! IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. A mod for +10% puncture would do absolutely nothing. it is the same reason people will hate my suggetion to remove the power of bleed, even though in that same suggetion, i provided a way to still bypass armour and shields with 1 status (which is what slash used to be).